slay the spire bowling bash. As opposed to The Silent, who's unique cards are actually good and useful. slay the spire bowling bash

 
 As opposed to The Silent, who's unique cards are actually good and usefulslay the spire bowling bash  Bowling Bash: 7(10) becomes 15(18) damage per enemy on the field

Indignation, a quite niche card. It costs 1 Energy and grants the player 4 block (or 6 upon Upgrade) whenever they change stances Stances. Slay the Spire Wiki is a FANDOM Games Community. StackingBehavior. When Upgraded, Scrawl's cost becomes 0. Reduce the cost of all cards in your hand to 0 this turn. It's almost 40 damage, sure, but if you play it, you won't be doing much else that turn unless you have a Snecko Eye or have already played Deva Form or a ton of Miracles or two energy relics or some other support. Slay the Spire. A. Go into ascension. Attacks. I just started the game last week, and see from some cursory searches Bash has been the subject of much discussion. Empty Fist is a common Attack card for The Watcher. Watcher Cards. The Watcher is one of four playable characters in Slay the Spire. 517 Online. It can only generate a card that is. Exhaust. Title: Blood Vial. Or wins against Time Eater, but die to Reptomancer. Also, like you said, -1 draw kinda sucks, especially on watcher, who really doesn't hurt as much for energy as other characters and usually struggles more with card draw. 2. I just started the game last week, and see from some cursory searches Bash has been the subject of much discussion. Many enemies in this game give you a turn of setup before absolutely dumpstering you, several enemies scale quickly and some enemies don't even give you a turn of setup. " menu. Would anyone play this card if it was. When you're fighting the heart and you draw an Electrodynamics, two Defends, a. Dual Wield is a Skill card for the Ironclad. Daily Discussion/Debate #580 - Bowling Bash (Watcher Common). Applies -1 Strength (or 50% chance to apply -1 Focus if the player has 1 or more Orb slots. You say it's a good investment and that's true in long battles against bosses and such, but late game you want to do like 2/3 of. Paper Krane Uncommon (Silent only) Relic. Notable for being a key part of an relatively common infinite for Watcher if you can get your deck small enough. Basically, the stances are key, and her attacks are designed to work better with them, and seem to be balanced to work worse without them. Cannot use Buff twice in a row. Conclude is an Attack card for the Watcher It deals 12 damage to all enemies, and then ends your current turn when played. From Headbutt to Bowling Bash, from Blur to Blade Dance, these are some of the best commonly underrated cards in beloved deckbuilder Slay the Spire. The constant addition of Smite cards can make triggering. Features. It grants 5 Block, then deals 5 damage (7 Block and 7 damage when Upgraded). Most of my advice assumes that you play at Ascension 20, but you can still use it to improve your play at lower levels. Meditate is so good, you rarely skip the card; and Conclude definitely not work with Meditate. Top 1%. Bowling Bash image, description, and attributes were retreived from source, and used under the same license as source. assumes the very early game when you only have 5 strikes and 5 defense and 1 bash and no str. That, in turn, was referencing both Morrowind's "36 Lessons of Vivec. Here is the best Slay The Spire tier list for Ironclad, Slient, Defect and Watcher. Upgrade a (ALL) card (s) in your hand for the rest of combat. Strike • Defend • Eruption • Vigilance. Establishment reduces the Energy cost of a Retained card by 1 for each turn it has been Retained. Bash is an Attack card for the Ironclad. I never bother taking [ [Sash Whip]] anymore just because of the existence of Wave of the Hand. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. 『 Slay the Spire 』はMega Crit Gamesによって開発された ローグライク カードゲーム である [4] [5] 。. Not great, but it's a starter card. Should I pick up an upgraded thunderclap (I can pick one right now)? Vuln for cheap is nice but it's also nice having a small deck. Bowling Bash: Rolls into a ball and crashes forward like a bowling ball. Upper Cut deals 3 more damage and 2 weakness in return for 1 less vulnerable. Uncommon. Six lanes for 10-pin bowling are slated to open Monday as part of the Canadian Brewhouse pub and restaurant at Uptown Shopping Centre. premium damage uncommon with a fantastic upgrade. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip Uncommon Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave • Wheel Kick. Every time I have gotten Pandora's Box I have gotten 0-1 block cards from it and completely killed my defense. Fiery elites can spawn with the metallic buff that gives them a small amount of block every turn. To fix this, you can add even more to the Spire. Daily Discussion/Debate #35: Shockwave. A slave collar is a real thing and there are slavers in Slay the Spire. That is (imo) comparable to what Third Eye does via Scry, but Scry gives you more intel and can actually speed up your draw. Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. So it takes 2 Strikes or playing Carnage after Bash to make that damage up on your extra turn (or playing other higher damage cards which scale better, which I cede that if you have more damage cards Bash becomes more attractive as an upgrade)… or you can play Carnage+ on its own (which is enough for all of Act 1 and most fights in Act 2) to. Uncommon. Common. When played, it immediately ends the player's turn and the player starts a new turn. Indignation, a quite niche card. . The cost reduction lasts until the end of the combat. Flurry of Blows is a common Attack card for The Watcher. Common. For offense, Cut through fate is a better Pommel strike, Empty fist has a great upgrade, Follow-up is a surprisingly good pick in act 1, both Crush joint and Sash whip apply debuffs, and Bowling bash wrecks multi enemy fights. Slay the Spire Wiki is a FANDOM Games Community. This can turn it into the backbone of your offense. Bash + Strike = 17 damage, if you have triple strike it's more, but bash last's one more turn. As a Basic card, the Ironclad always starts with one in his deck. See the "Minimal Damage" rules on page 48 of AS:CE. Bowling bash takes the teeth out of some of the critical turns in these fights. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. 2) blue candle. I've only had it a few times but it really works wonders. Gain 7 (9) Block. Strike • Defend • Eruption • Vigilance. Yeah I watched the no Talk to the hand fight. Uncommon. ago. It deals 8 (10) damage and applies 2 (3) Vulnerable. MercuryFoReal • 4 yr. Slay the Spire Wiki is a FANDOM Games Community. It's also just sort of a nuts card with Rushdown later; Cres+ Tranq+ are commonly useful for generating energy, block, AND card draw early in fights. 1. ) you dont have the right stance cards 2. Tantrum and Carve reality are also great. Tranquility is a Watcher card that was introduced along with the character. Members Online무색 카드 및 저주와 상태이상은 Slay the Spire/중립 카드 참고. Starters. Bowling Bash, and Cut Through Fate. Master Reality will upgrade each Smite upon creation, increasing their damage. When Upgraded, Rushdown's cost becomes 0. Shockwave hits all enemies wiht 5 weakness and 5 vulnerable even if it doesn't do any damage. Judgment is especially useful for enemies with high block but low HP. grandsuperior Ascension 20 • Additional comment actions. Notable for being a key part of an relatively common infinite for Watcher if you can get your deck small enough. Conclude/Consecrate with Wreath of Flame. Select cards that work together to efficiently dispatch foes and reach the top. The energy cost of the targeted card is disregarded. this card is a good energy-efficient way to fill out your orb slots, which can be good for a number of reasons: b) if you have lots of slots but also. Bash is a very good upgrade early on, because 2 to 3 turns of vulnerable is huge. In Act 3, immediately see which boss you're up against and tailor your deck to beat them. It is generally one of the weakest boss relics. Despite this, constantly revisiting the same areas and events can start to feel stale soon enough. Flavor: A vial containing the blood of a pure and elder vampire. Always uses Spawn turn 1. Foreign Influence is an Uncommon Skill for the Watcher that presents you with 3 random Attack cards of any color (Including colorless) from which you may choose one to add to your hand. Gain 8 (11) Block. If the enemy intends to Attack, enter Calm. Almost always upgrade. It is entirely reasonable to be in early a2 with a Cut and a Foresight or any three other in the scry package and then pick up a Nirvana. When played, you draw cards until you have 10 in hand (not counting Scrawl itself), and then Scrawl is Exhausted. With Deva Form in play, it’s very easy to take advantage of Ragnarok. As opposed to The Silent, who's unique cards are actually good and useful. Attacks. Good thing is, u won't pick it up when it's not worth. All Discussions. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip. End turns: you have high STR and a bunch of Angers to draw. tel: 250-656-2431. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Upgraded bowling bash for act 2. Something like Bowling Bash, Gremlin Horn or AOE mitigation like Piercing Wail or Shockwave can work too. It's just insane in fights with more than two enemies. . One of the most important skills in Slay The Spire is planning, without which you won’t get far. Attacks. I thought it proved something a bit different though. Adding to that, a Meditate can bring back Empty Mind and guarantee an +2 Energy, +2 draw turn next turn. Uncommon. You guys liked The Ironclad so here’s a few more I’ve been. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Tantrum/Bowling Bash also could use the same treatment. Worse still, Watcher's most consistent attack damage scaling, Fasting, removes one energy per turn. Corpse Explosion Silent Rare Skill. If the enemy does not have 30 (40) or less HP, Judgment will inflict no damage. I'll usually take this card in Act 1 or 2 unless I'm going. Shuffle an Insight into your draw pile. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Silent starts with 6 skills and 6 attacks (plus ascender's bane) this ratio is already not good for it. As one of the best deckbuilders of all time, Slay the Spire features plenty of hotly debated cards. If you take it and put, let's say, a Beam Cell in there, the next time you see this events, regardless of which character you play, you will have the option to take your Beam Cell back and store something else in return. Slay the Spire is a cooperative deckbuilding adventure. Slay the Spire. Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave. Retain mechanics work well with it, and it effectively has a reverse-draw bonus in reducing the number of cards you need to draw into. A20 can beat you down hard, so always assume you'll only be able to upgrade one card per Act. Effect+: This turn, your next 2 Attacks are played twice. Scry 2. Sword Boomerang. Uncommon. Common. 4. One important note is that if you choose to discard Weave while scrying, it will immediately be returned to your hand for free. Apply 2 Vulnerable. Daily Slay the Spire Discussion (59/696): Blood Vial. Gain 9 Block. This card Retains itself in hand if not played. Watcher Cards. 3 stacks of the stuff lasts very long and makes that 2 energy worth it. Common. If the previous card played was a Skill, draw 2 cards. However, once I get Uppercut or Trip I usually try to remove Bash, especially if I hadn't upgraded it earlier. So I thought I would look at it this way: For 2 energy you get 8 dmg and 2 vuln. Wallop is useful for protecting oneself while in Wrath, as the block gained will scale to the increased damage. Reply. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip. Exhaust. View Mobile Site Follow on IG. upload runs. Fantasy. Common. Common. It also has the advantage of being one card, compared to 2 strikes being two cards. It's not a lot, but it will be the difference between life and death in tough fights. Bruh u can insta kill elites on turn 1 without comboing (unless you count rage mode as comboing but I don't because that is the basis of the character)Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip. 4. -bash does 8 damage + 2 vulnerable. Slay the Spire. Attacks. Perseverance is an uncommon Skill card for The Watcher. relic tier list. Note that in the scrying screen, the leftmost card that the player does not choose to discard will be the one drawn by Cut Through Fate. Retain. Bash upgrade is circumstantial, but those circumstances are certainly wider than most of the other characters. [Sword. Exhaust. In act 1 I want the gold and cards the elites offer also and the potion. Bowling bash i also found to be helpful on so many fights (1 copy) Empty fist upgrades for 5 dmg which is 10 dmg on wrath stance - can help you rush the scaling act 1 elites Card draw, on the watcher, is a godsent blessing. An early Bowling Bash can topple a few troublesome fights. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. It’s an ok card. 3 stacks of the stuff lasts very long and makes that 2 energy worth it. Whenever you attack this enemy, gain 2 Block. hiddena0 Sep 19, 2019 @ 5:36pm. Attacks. Each character has 75 cards, but only. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just. If you have the right cards in the Slay the spire, then nothing’s tough. Bowling Bash: Attack: 1: Deal 7(10) damage for each enemy in combat. Slay the Spire. Act 3. Disagree, I think the new [ [Calling Bell]] is a great improvement over the old version and almost always worth taking over SKIP. . I'd make Tantrum from 3x3(4) to 3x2(3) and Bowling Bash from 7 (10) per enemy to 6 (8) per enemy. As is often the case in Slay the Spire, the starting deck can hint toward some basic strategies for the class. This means that over an entire shuffle, Evaluate will produce 6 (10) Block, -1 Energy +0 hand size, compared to Defend's 5 (8) Block, -1 Energy -1 hand size Evaluate synergizes well with. Pressure Points seems crazy strong. Watcher Cards. Vigilance is a starting card for the Watcher. It can almost knock a birdie down in early act two. Upgrading Foreign Influence reduces the cost of the card it adds to your hand to 0 for that turn. g Sentries, Gremlin. Daily Slay the Spire Discussion (95/696): Carnage. Place the Searing Blow into the wall. 177K subscribers in the slaythespire community. The problem with bash is that it costs 2, now Ironclad starts with "Bash" as the only special card, and I feel like I generally do better on Ironclad runs where I throw bash away as soon as possible (first shop). Can only be played if this is the only attack in your hand. After dealing 6 damage, a second Anger appears in the Discard pile. If you know you're going to enter Wrath or Divinity next turn, you can use your leftover energy to add damage to your next turn. Many similar games have come about since the game first launched (a fact for which I am very grateful), but Slay the Spire is still the most popular. More Fandoms. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. So I just made an ironclad run while cutting bash out of it as soon as seeing the whale, and TBH I didn't even miss it, The card might be just bad, I used to always upgrade it, and prioritize playing it, but now I think about it it's not really worth for 2 damage and one more vulneable? it costs too much to be in the started deck, and without extra energy you can't. Attacks. Imo Wheel kick is Watcher's most consistently good attack card. Follow-up is a surprisingly good pick in act 1, both Crush joint and Sash whip apply debuffs, and Bowling bash wrecks multi enemy fights. So I just made an ironclad run while cutting bash out of it as soon as seeing the whale, and TBH I didn't even miss it, The card might be just bad, I used to always upgrade it, and prioritize playing it, but now I think about it it's not really worth for 2 damage and one more vulneable? it costs too much to be in the started deck, and without extra energy you can't. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip. When played, you draw cards until you have 10 in hand (not counting Scrawl itself), and then Scrawl is Exhausted. Daily Discussion Index. She is a monk that utilizes the effects of her different stances to her advantage, boasts an arsenal oriented around deck control via scrying, retain, and Energy generation, as well as a unique focus on mid-combat card generation. It's more like it lets you bank the draw for later, so you can better set up big turns. Draw 2 cards. floor3 - uppercut. The knockback effect is applied before the damage. 172K subscribers in the slaythespire community. Well hard to give point here, these two cards better coexist together. I realize that you can set up for next turn with it, but thats. When upgraded, poison stab deals 12 damage on the turn you play it. Bowling Bash: 1: Attack: Common: Deal 7 damage for each enemy in combat. Attacks. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. High-rolling on a Pandora's Box can practically win you the game or make it feel so much easier. Trivia. Follow-Up: 1. Wiki link. Vault is a Skill card for the Watcher. Daily Slay the Spire Discussion (480/696): Reach Heaven. 4x Defend, 1x Bash, Searing Blow and 2x Armaments. Whenever the player changes Stances, if this card is in their discard pile, it is put into their hand so the card can be. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Anger is an Attack card for the Ironclad. Minions do not count as Fatal kills. We fused card games and roguelikes together to make the best single player. Attacks. This includes planning your path on the map ahead of time. So I thought I would look at it this way: For 2 energy you get 8 dmg and 2 vuln. Upgrading is the safest way to improve your deck quote a but, as upgrades are quite good early on usually. Going into wrath to kill one early might save you, even if you take 18(20) damage for a turn. There are few decks that wouldn't benefit from at least one copy. Wait until you get the "Crack in the Wall" event. It's great against enemies with thorns, malleable, intangible, or. When copying a card with altered Energy cost or altered text, such as those related to Madness,. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Common. The game features two teams of five players battling it out to be the last one standing. 本wiki资料目前主要来自于英文wiki。; 按照CC BY-NC-SA 3. Sale ends: 12/3/23 at 11:59 p. This means if you have played Simmering Fury but at the start of the next turn you accrue enough Mantra to enter Divinity (from Devotion or Damaru ), you will briefly enter Divinity but then immediately enter Wrath. There is no downside to this option aside from not obtaining Warped Tongs. Vulnerable is really good, in general. It's one of the few ways the Ironclad has to dish out weak, and the vulnerable always feels better than Bash. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire! Features. ) Fortify: All enemies gain 30 Block. In as much as the floors in Slay the Spire are procedurally generated, certain patterns begin to reveal themselves the longer you play the game. " It gets more cards drawn, and it gets more cards played. Fantasy. At this point in a run, actually drawing the good attacks is of utmost importance, and Double Tap runs a big risk of slowing that down and potentially just being a second Strike. Every Card, Character, Relic, Curse, Event and Potion in Alphabetical Order. Thunderclap is weird because 1 turn of vulnerable is. Strike • Defend • Eruption • Vigilance. More Fandoms. Slay The Spire: 10 Cards Everyone Underrates. Rarity:Common. Knight & Lord Knight. Since Smite cards are exhausted on use, Dead Branch will add a card to your deck for each Smite played. This item will be sent to your system automatically after purchase. step 5: have enough energy to play both Alpha and Omniscience turn 1. The Hermit is a complete, fully fleshed out character, including everything you would expect from a Slay the Spire playable hero. Bash is a top-quality upgrade for all 3 Act1 bosses and all but 1 Act1 elites. Daily Discussion/Debate #568 - Flying Sleeves (Watcher. Using Wreath of Flame to increase the damage of this card also increases the Block gained from it. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. If you have this up by act 1, you can just remove your rage and calm cards and play perma god mode. Bruh u can insta kill elites on turn 1 without comboing (unless you count rage mode as comboing but I don't because that is the basis of the character)Bowling Bash is particularly good in Act 2 vs the Birds, Triple Slavers and Gremlin Leader. I just started the game last week, and see from some cursory searches Bash has been the subject of much discussion. the biggest issue is that it doesn't play nice with bash which is also 2 cost, so if it came up on a reward screen or shop vs hemokinesis i might take that instead. Create a (2) copy (s) of an Attack or Power card in your hand. Rushdown is a Power card for the Watcher. It deals 7 damage for each enemy present in combat. Uncommon. It is just that being invested in scry doesn't happen very often. Bowling Bash 1 C+ Deal 7 damage for each enemy in combat. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…The problem with bash is that it costs 2, now Ironclad starts with "Bash" as the only special card, and I feel like I generally do better on Ironclad runs where I throw bash away as soon as possible (first shop). It is just that being invested in scry doesn't happen very often. Uncommon. To me the card just feels too weak early game, it's good later on but shouldn't be a starting card imo as it handicaps your run more often. Common: Flying Sleeves: Attack: 1: Retain. Bruh u can insta kill elites on turn 1 without comboing (unless you count rage mode as comboing but I don't because that is the basis of the character)Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip Uncommon Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave • Wheel Kick. Uncommon. Upon Upgrade, it deals an additional 5 damage. It can be an injury, w/ a retainless deck. Transforming a strike into something that doesn't deal damage is generally bad early game, and removing a strike is likewise usually hurting your act 1 although less so. there is almost no situation where im happy to draw this card. Tantrum is one of the strongest cards in the game, hardly a fair comparison. it's AoE, it applies vulnerable and unlike Bash, Shockwave and Uppercut, it costs 1 instead of 2. Another tip is that in act 1 you really want to draft exactly 1 AOE card to help with three sentries, either consecrate, bowling bash, or conclude. Thunderclap costs only 1 energy and hits all enemies, dealing significantly more damage in most cases. Watcher already has the most insane collection of Rare cards and arguably the best uncommon set as well, so I don't think it'd be too punishing to the class while making it feel at least. Interactions. Overall, a very good card as an energy sink. Strike • Defend • Eruption • Vigilance. Brimstone: References the item from Binding of Isaac, which is a reference to biblical descriptions of Hell. Bowling Bash • Consecrate • Crush Joints • Cut Through Fate • Empty Fist • Flurry of Blows • Flying Sleeves • Follow-Up • Just Lucky • Sash Whip. Bowling Bash although it's sort of AoE doesn't quite do the trick in the gremlins/lice fights. This isn’t to say the game is buggy, or technically incorrect, or anything like that. -vulnerable 50% more damage 2 turns. Adding Deus Ex Machina to your hand (such as with Dead Branch or a Skill Potion) or placing it directly into your hand (such as with Secret Technique) will. With Crush Joints, take that to 90!Slay the Spire. Eruption cards cannot be given as combat rewards or purchased from the Merchant, but can be found in the Match and Keep event. 178K Members. Honestly, Philo Stone is now much more takable since the nerf. Carve Reality • Conclude • Fear No Evil • Reach Heaven • Sands of Time • Signature Move • Talk to the Hand • Tantrum • Wallop • Weave. BOWLING BASH IS OP. Attacks. Oh OK - that's an. there is almost no situation where im happy to draw this card. It deals 7 damage to a target enemy, Scrys 2 cards, and then draws one card. It's basically poison on steroids and all you need for a "pressure points build" is just more pressure points and maybe a Block focus. I consider it fairly decent. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. Not to mention that Watcher can easily chain the effect with cards like fear no evil, tranquility, Vigilance, Inner Peace, and multiple copies of Empty Mind. I've beaten the others in <3 runs and I've clocked 30 hours on the watcher and only manged to get to the Spire twice. there's not a ton to say about the card other than that it will regularly be killing enemies fast enough in act 1 and 2 to prevent more. It gives 8 Block (11 if Upgraded), as well as 1 stack of the Free Attack Power buff, which makes the next Attack played cost 0 Energy. Daily Slay the Spire Discussion (75/696): Bowling Bash. 16) Alpha over conjure blade, deva.